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Contract Bridge is a game for four players

It is a member of the Whist family

If you understand the concept tricks and trumps and have played some form of whist before go down to How the Game is played"

Tricks
A standard pack of playing cards contains 52 cards divided into 4 " Suits"
♣ Clubs Diamonds Hearts and ♠ Spades
They are numbered 2 to 10 with in addition what are called the court cards, King, Queen, Jack (or Knave) and finally the Ace
They rank 2 (lowest) up to 10 then Jack, Queen, King and finally the highest is the Ace.
The basic concept of whist is that each player holds a number of cards, someone having dealt (shared) the whole 52 between them.
One player faces a card and the others have to try to play one of the same suit which is a higher rank. The person who plays the highest wins.Winning that round of play is called winning a trick. As most whist games are played between 4 people it follows that each will hold 13 cards. Therefore the maximum number of tricks winnable on any one deal will be 13

Trumps
To add to the tactics of playing a hand one of the suits is designated the "trump" suit. How this is done depends on the particular game. What it means is that if, as a trick is being played, one player has no cards in the suit played then he can still win the trick by playing any card from the trump suit (provided he or she has got one)
If more than one player plays a trump card then it is the one who plays the highest ranking one that wins the trick.If a player cannot "follow suit" or "trump" then they can play any other card but cannot win the trick.

How the Game is played.

The four players sit round a card table, two of whom sit opposite each other and play as partners against the other two.

Each player is referred to by where they are sitting geographically in terms of North, South, East and West.

The partnerships are called North/South and East/West.

The game is played with an standard pack of 52 playing cards. There are no jokers nor are there any wild cards. Each card retains its face value throughout. i.e. the 2 of diamonds.

 

The game is split into two sections, first the Bidding and second the Play.

Imagine you are just playing simple Whist .As the cards are dealt equally to all players each will have 13. It follows, therefore, that there are 13 possible tricks to be won. One side must win more than the other, the most even result being 7 to 6. One side has won ONE more than 6 or what used to be known as one over The Book ( The Book being the term for the first 6 tricks )

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The first object is to "Declare" how many tricks over 6 your side can win with a nominated trump suit or without any trumps at all. This is the Contract. If you "declare "3 diamonds you "contract " to win 9 tricks ( 3 more than 6 ) with diamonds as trumps. If you fulfil your contract you are rewarded with a certain number of points, if you fail, that is you are in breach of your contract, you are penalised. Your opponents get some "penalty" points.

Bidding

This takes the form of each player attempting to tell his partner what cards he/she holds in order that the partnership can decide what is likely to be the best Contract to declare.

There are, of course, Rules ( very strict rules ) as to what you can say and when.

The first thing to learn us that the suits are ranked, Clubs beings the lowest, Diamonds next, then Hearts, Spades and finally No-trumps outrank the suits

The vocabulary to be used is limited to the 38 words or phrases.

1 Pass ( or no bid ),

2 to 36 A combination of a number - one, two, three, four, five, six, seven with a suit -clubs, diamonds, hearts ,spades, no-trumps ( i.e. Two Spades ) in ranking order


1 Club   1 Diamond   1 Heart  1 Spade   1 No Trump
2 Clubs 2 Diamonds 2 Hearts 2 Spades 2 No Trumps
3 Clubs 3 Diamonds 3 Hearts 3 Spades 3 No Trumps
4 Clubs 4 Diamonds 4 Hearts 4 Spades 4 No Trumps
5 Clubs 5 Diamonds 5 Hearts 5 Spades 5 No Trumps
6 Clubs 6 Diamonds 6 Hearts 6 Spades 6 No Trumps
7 Clubs 7 Diamonds 7 Hearts 7 Spades 7 No Trumps

37 and 38 The words - double and redouble.

The last two are used for two purposes.

Firstly to say that if the last contract declared is played then the points lost or won will be doubled or quadrupled ( redouble meaning double-double, similar to the doubling cube in backgammon )

Partnerships can apply alternative meanings to these last words if they wish, the more usual one used being " I can‘t say anything constructive so please tell me more about your hand partner"

The bidding takes the form of an auction.

Numbers rank upwards from 1 to 7 and the suits rank upwards clubs, diamonds, hearts, spades, no-trumps so the combination of the two form a sequence of "bids" in ascending order as listed above.

Each player makes a bid, in turn clockwise, which is higher than the last bid made by anyone else.

The words pass and double can be used at any time

Redouble can only be used if the last bid made by an opponent ( not partner ) was double and it is your turn or partner and the other opposing player say Pass and then it your turn.

Within certain rules laid down by the governing bodies of Bridge partnerships are free to attach a limited range of different meanings to any of these "bids"

There are a number of Standard systems which place defined meanings to each bid.

Partnerships can choose to play any of these and ,again within certain rules, can alter and modify them.

The first thing each player does is "value" his hand.

There are many ways to do this but when you first start to play the following is the usual way you are taught

You count 4 points for an Ace, 3 for a King, 2 for a Queen and 1 for a Jack ( or Knave if you prefer ) to this you add points depending on how many cards you hold in each suit.

Add 3 if you have none - known as being "void" in the suit

Add 2 if you only have only 1 card - known as a singleton

Add 1 if you only have only 2 card - known as a doubleton.

Thus a hand which held

♠ Ace 8,7,3,2 ( 4 points for Ace 0 for shortage)

8, 6 ( 0 points for court cards but 1 for shortage )

Ace, King 7, 3 ( 7 points for court cards but 0 for shortage)

♣ Queen, 6 ( 2 points for court cards and 1 for shortage)

So this hand would contain a total of 15 points

The object of the bidding is to try to tell your partner how many points you have got and how many cards you hold in each suit. The standard holding to open the bidding with a suit is 4 cards, but partnerships are free to modify their system to show more or less but they must tell their opponents what they are doing.

This should enable both of you to judge how many tricks you can make and therefore decide the best Contract.

But the opposition may also be bidding, not always but often, and this can get in the way of your bids. Remember the auction goes upwards so if an opponent makes a bid that is higher than the one you want to make you have to find another way of expressing what you hold

It sounds very complicated but in fact learning to do this to start with is not all that difficult.

To start playing the game you only need to learn the basics.

But as you progress, learning how to cope with opposition bidding, learning new modifications,
using your judgement as to how to convey the information to your partner, when to pull out of the auction and leave the contract to your opponents etc takes lots of practice, teaching and experience.

That is part of the fascination of the game.

In the following example of an auction the meaning given to each bid could be considered as standard but would not always be same when made by different players.

One other point, if your "bid" does not comply with its standard meaning within the system you have told your opposition you are playing, you must "alert" them to this,that it is what is called a "conventional" bid and means something other than they would expect But you only tell them what it means if they ask you.

 

An example auction

Please read this only as an example of the sort of thing that happens. It is not intended to teach you anything.

It is usual, standard, but not mandatory,to bid your longest suit first .

North 1 Spade ( I have a minimum of 13 points and at least 4 cards of the Spade suit )

13 points being the criteria for saying anything at all as "Opening bidder" If your hand does not meet this minimum criteria you say Pass which in itself conveys this negative information to your partner

East Pass ( I have nothing useful to say and my hand does not contain sufficient points and cards to make higher bid)

South I No Trump ( Sorry partner I do not have 4 spades as well, I might have three and I have exactly 6 to 9 points ) Notice that this is the next bid up the ladder, i.e. the lowest you could make other than Pass

With less than 6 points you say Pass

West Pass Nothing to say

North 2 Diamonds - I also have at least 4 Diamonds , probably not more than about 15 points, but because I bid Spades first I must have more Spades than Diamonds, i.e 5 plus

East Pass Still nothing to say

South Whatever bid South makes now will reflect the cards held in his/her hand and on this particular auction there would only be three

Pass I think this is the best Contract

2 Hearts I have at least 5 Hearts and no more than 2 Spades ( still only 6-9 points of course ) I leave the final decision to you partner.

2 Spades I think this is the best Contract.

Suppose South bids 2 Spades

In this example the partnership has "contracted" to make at least 8 tricks with Spades as trumps ( it doesn‘t matter if you make more )

 

The next stage is the "Play"

Whoever "bid" Spades first, in this case North, becomes what is known as the Declarer

The player on the left of Declarer, in this case East, leads the first card.

Before any more cards are played South‘s hand is placed on the table laid out in suits face upwards so everyone can see it. South now becomes what is called Dummy and takes no further part other than to play a card from his hand as designated by North.

Yes, North now plays both hands !

East and West are known as Defenders or The Defence

East and West can only see their own cards and Dummy on the table but they are allowed to signal to each other to suggest certain  " plays"  but only by which cards they play.

They must refrain from any facial expressions, words or gestures that might convey information to each other

For example one common method is that when, as a Defender your partner leads an Ace which is likely to win the trick, if you want him/her to continue that suit you might play what appears to be an unnecessarily high card, say a nine or if you have no winners in that suit you might play the lowest card available.

The play follows the basic principles of Whist.

After the opening lead whoever wins the trick leads to the next one. In this context Dummy is considered a separate person.

Normally the highest card played wins but the trick can be won with a trump in accordance with principles of Whist

When all the cards have been played each side adds up the number of tricks won. If, as in our example, North/South have made 8 then they have "made " their contract. If not they are said to have "gone off" by however many tricks they are short of their target . The general shorthand would be, if they made only six tricks, that they were "Two off" or "Two light"

 

Scoring

There are two basic formats played in Bridge and the basic system of scoring is common to both but with minor differences

First the basics

The suits are designated minor (clubs and diamonds ) and major ( hearts and spades )

The basic scoring system is that you score 20 points for each trick ( over six ) in a minor suit contract and 30 points for each trick in a major suit or no-trumps with the slight exception that you score 40 points for the first trick made in a no-trump contract .

To score a game you require 100 points. If you bid and make a game you get bonus points.

Thus to score a game in clubs or diamonds you need to win 11 tricks , i.e. 5 more than the level 6 @ 20 points each = 100

Similarly in the major suits you need 10 tricks , 10 less 6= 4 @ 30 points =120

9 tricks would only score 90 points

At no trumps , however, because the first trick scores 40 points you only need to 9 tricks, 3 over 6, - Thus 1 @ 40 and 2 @ 30 = 100

The two basic formats are called Rubber Bridge and Duplicate Bridge.

Many Bridge teachers do not teach beginners how to play Rubber Bridge, often because they don‘t know how to play it themselves !

Rubber Bridge is the style you usually play when there are only four players but there are others.It is normal to play for money but it can still be enjoyed just playing for fun.

How to play Rubber Bridge

 

Duplicate Bridge is the format that is played in clubs and competitions. It is called Duplicate because the same hands are played more than once by different players. Duplicate contests can and often do, have thousands of players competing against each other

How to play Duplicate Bridge.

 

The best way to start is for 4 players to get together. Deal 4 hands and have look at them and decide on a contract for one side. Then play the hand out. In other words get used to the idea of Declarer and Dummy play first. Then have ago at bidding.
To do this you will have to learn the basics of a bidding system. The most commonly used in Britain is called Acol .

You can read all about this by clicking on The Acol System
but often it is better to read just a little and then either go to a formal beginners class at a local Bridge Club or if this is not possible get Bridge playing friends to help you learn the basics of a system.

 

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