Duplicate Rules and Etiquette

 

Most duplicate clubs offer a social, friendly atmosphere, but the bridge played there is a competition, so the players follow rules designed to ensure an even playing field.

There are Rules and Etiquette.This is mostly about Etiquette. There are a lot of very specific rules about leading out of turn, revoking etc but the beginner doesn't need to know them in detail. If in doubt call the Director.

Below is a rough survival guide.

You are expected to play the boards in a reasonable amount of time,about 7 to 8 minutes per hand

To give yourself maximum time for the play, try to score quickly and move promptly when a new round is called.

Limit the discussions.

During the round, try to keep conversations short to save time for playing the remaining boards

The hand you just finished will be played later at other tables, so it's important that others in the room not overhear anything that might affect their bidding or play of the hand.

Lead first, write later.

When you are the opening leader, three people at the table are waiting on you to start the play. If you want to write down the contract in your scorecard, do so after you have made your lead, while dummy is putting his cards down.

Make your opening lead face-down.

This gives partner a chance to ask questions if he needs information about the opponent’s bidding. It also keeps you from leading when it isn’t your turn. If it wasn’t your lead, someone will tell you and you can replace the unseen card in your hand.

Stay in your seat if you're dummy.

You’re actually a participant, so stay at the table to turn the cards for your partner You are allowed to warn partner if you think he is revoking or leading from the wrong hand.

Play your cards in tempo.

Try to play in an even tempo, without hesitations that can give away information about your hand. When you play to a trick, place your card on the table in front of you. Don’t show your satisfaction or lack of it.

If you decide to claim make sure you state what you are going to do and only at an appropriate time. Wait until it is your lead and say “I’m playing xyz to take the remaining trumps and then my hand is high ” or similar- Claiming saves time and is a courtesy to your opponents, who will appreciate it if you quickly end a routine hand but Be careful- there are some players who will take advantage of a mis-stated claim. It is best, particularly , if you do not know your opponents, to play the hand out until you can make avery simple claim
And be very careful not to claim unless you are 200% sure there are no trumps remaining in the opposition hands.

Make your bids in an even tempo

Try not to use mannerisms that might convey unauthorised information.

If you have a tough decision to make during the bidding or play, you’re entitled to take extra time to think.

Your partner, however, cannot take advantage of the knowledge that you had a problem. He must bid his hand normally, ignoring any information that might be suggested by your pause for thought. In these situations, the partner of the player who hesitated should take care not to make any bid or play that might have been suggested by the hesitation. In most cases, but not all, if your partner thinks for a while and then passes, you should pass too, unless that would be a totally illogical action with your hand.

For example, suppose you open 3 ♠ and your left-hand-opponent bids 4 Your partner thinks for several seconds, then passes.
No matter what action he was considering, you must make your normal bid of Pass. On the other hand suppose you open a Strong 2 ♣ with ♠ AKQJ10xxxx, void, AK ♣ xx. Partner bids 2 (Negative or relay it doesn’t matter), next hand passes and you bid 2 ♠ (Absolutely forcing)
Next hand bids 3 and partner hesitates for say, 5 seconds.
Back to you- Would you have bid 4 ♠ if partner had passed in tempo?- Yes of course you would- Then you are allowed to bid it in spite of the hesitation. There will be situations where you think you are entitled to bid and both the opponents and, more importantly, the Director thinks you weren’t. In these instances it is only the Director’s opinion that matters. Accept his decision unless you are really convinced that you are right, as in the example above, in which case you are allowed to appeal.

Don't be offended if your opponents call the director after a hesitation, especially if you think a long time and then pass. The director was not called because you violated a rule -- it's a standard practice that protects everyone's rights, yours and theirs



Make the best use of bidding boxes.

If your club uses bidding boxes, decide on your bid before you place your hand near the box. If you're still thinking when you start touching the bidding cards, you may inadvertently communicate unauthorised information to partner. If, for example, you start to pull the 2 card and then change your mind and pull out the Pass card, that may suggest that you have "almost enough" to bid 2. This amounts to thinking out loud, and it puts a lot of pressure on partner to ignore it and bid his hand normally.

As you pull cards from the box, look at the top card to be sure it’s the bid you want to make. Occasionally, your thumb may slip and you'll pull out a wrong card. If this happens, you're allowed to take it back; just say sorry I pulled the wrong card or similar as soon as you see the wrong card and replace it with the correct one. Note that this applies only to mechanical errors, not to mental ones. If you intentionally pull out a bidding card and then change your mind, no matter how quickly, you are not allowed to change your call.

Place your bidding cards on the table in the same way you place your played cards -- overlapping, so everyone can see all the bids you have made in order. Be sure that you don’t communicate any extra information by tossing the cards.



Be familiar with the Stop Card warning.

When an opponent makes a jump bid, you may be surprised to see a red Stop Card go on the table This is a way of warning the next bidder that a higher-than-expected bid is coming. The warning gives you extra time to plan your action.

Place the red Stop card on the table first, and then make your bid. Leave the Stop card there for about 10 seconds, then remove it and place it back in the bidding box.

After your right-hand opponent makes a Stop Bid, you should study your cards for around 10 seconds (or until he picks up the Stop card), and then make your bid.



Use the "Alert" procedure if you play special conventions.

If you and your partner use conventions that are not part of Standard bidding, you must "alert" your opponents to this fact when one of these bids comes up during an auction. To do this, the partner of the person who made the conventional bid takes the Alert card from the bidding box and ensures that both opponents can see it

The next player to bid can then ask you about the meaning of your partner's bid.

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1NT opening bids. Since different pairs play different point ranges for 1NT, the partner of the 1NT opener announces the point range ("15 to 17" or "12 to 14", for example).

If your opponents use an Alert, you can look at their convention card or ask them what it means.

To save time and be courteous, wait until it’s your turn to bid before you ask questions.

If the explanation doesn’t affect your bidding decision, wait until the auction is over to ask questions.

Rely on the director’s help.

Call the director. The players should never make their own adjustments for revokes, leads out of turn, insufficient bids or any other irregularities. The director is there to do it for you, so call if anything unusual happens.

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